Meet our users
Who we are
Meet our users!
Learn what our users are saying about VUE and PlantFactory
in our Spotlight Interviews!
In the Spotlight:
Ajdin Durakovic is a director of photographic and computer graphics generalist currently working as a senior generalist in Grid-VFX studio.
After leaving his career as a surgeon to pursue his passion of creativity and art, Dima Hibikirus has found success as a computer graphics (CG) artist in the gaming industry!
Marco Iozzi is a matte painter and concept artist. With years of experience under his belt, Marco has worked in the visual effects industry for many well-known feature films and television series.
Sofronis (Saf) Efstathiou
Sofronis (Saf) Efstathiou works as a joint MA3D Program Leader and BFX Competition & Festival Director at Bournemouth University.
Artur talks with Digital Art Live about his love of the ocean, his philosophy of beauty, and the techniques he uses to make his pictures.
Shaun is a 3D artist, sci-fi concept artist/animator and VR consultant. With over 20 years of experience, Shaun specializes in designing and modeling low and high poly environments, vehicles and props with a sci-fi theme.
Jean-Marie is a director and VFX supervisor currently working as a freelancer, residing in France. His most recent projects include "
L'oiseau qui danse
", a particle-based music video for the Canadian electro band, Tennyson.
Renaud Jungmann is the director of the VFX Workshop, a school in Paris. The VFX Workshop teaches all the techniques to be a computer graphist. Renaud aims at changing the way VFX and animation are taught.
Ignacio Duran is the director of El Azul Estudio, an architecture firm in Mexico that provides fully integrated architectural, engineering, and technical services, supporting all project phases.
Alessandro is a freelance environment artist currently residing in Rome, Italy. His most recent projects include environment design for the movie "Genesis: Paradise Lose", 360 scenes for an event in Dubai to show a simulation of a future resort, and currently, he is working on environments for an attraction in a park.
Alen Vejzovic is a concept artist currently residing in Gothenburg, Sweden. Here is what he has to say about his experience working as a concept artist and using VUE.
Maciek Sikora is a 3D artist who is currently residing in Longford, Ireland. Here's what he has to say about his experience working as a 3D artist and using VUE for creating 3D CG environments.
Scott Brisbane, currently head of matte painting at DreamWorks Animation. His credits include 'The Croods", "How to Train your Dragon 2", "Avatar", and more. Scott has also worked at Weta Digital, Rythm & Hues and Matte World Digital.
Sumusu Yukuhiro, the digital matte supervisor for
Pirates of the Caribbean: Dead Man's Chest
at Industrial Light & Magic (ILM) was commissioned to create over 60 VFX shots for the epic second installment in the Pirates of the Caribbean saga.
Dark Hoffman is a VUE artist currently working for MPC London. Dark started in the VFX industry when he was only 17 and learned all the secrets of floor effects (rain, wind, fire, etc.), props and miniatures.
Peter is a VUE artist currently working for Weta Digital. He entered the video production and advertising industry back in 1992. Since then, Peter has worked for high profile studios such as Digital Domain, Universal Studio, Electronic Arts, and The Orphanage.
Spartacus: Vengeance & War of the Damned
The production of Spartacus posed unprecedented challenges; indeed, the logistics of successfully tracking and producing thousands of shots in less than twelve months was quite an achievement.
Please meet Joachim Mazeau (Director) and Corentin Seguin de Broin (3D Artist), both working at Winship, a Paris based studio founded in 2008. Joachim studied Cinema at Sorbonne Nouvelle in Paris and started to work as an editor in 2002. Corentin studied Visual Arts.
In spring 2005, Eran Dinur received an offer from Pi Global, a London based branding company that was working on a new package design for Twinings North America. They asked him to create a series of 3D scenery illustrations for the boxes of the Origins collection.
Work with e-on software