News Season's greetings from the e-on team Thank you to our community for a great year of 2023. Here is an outlook what to expect in 2024.
Winter Sale 2023 Enjoy the holiday season with our special discount of multi-year licenses of VUE, PlantFactory and PlantCatalog!
News Release The next PlantCatalog update is here - swamps and wetlands High quality 3D vegetation models of mangrove trees, bromelias and baldcypresses help bringing your renders to live.
News 500 new PlantCatalog broadleaf assets now on Sketchfab We released new static PlantCatalog assets of 12 broadleaf tree species on Sketchfab. Find out which species were just released and grab some free assets.
News Release The summer 2023 release of PlantCatalog is here Rhododendrons and accompanying heather plants make this release of PlantCatalog especially colorful. Also new: fully PBR-compliant materials on all plants!
News Participate in the Hum3D and Fox Render Farm challenges Submit your entries in time for a chance to win prizes worth thousands of dollars.
News 355 new PlantCatalog assets of ferns and pine trees now on Sketchfab We released new static PlantCatalog assets of ferns and pine trees on Sketchfab. Find out which species were just released and grab some free assets.
News Release The US-pine tree biome release of PlantCatalog is here Become a master of pine arts with this new PlantCatalog update, including Jeffrey & Ponderosa pines, uprooted and dead trees, needle litter and more.
News 290 new PlantCatalog assets on Sketchfab PlantCatalog plants are progressively being uploaded as individual static assets on Sketchfab. Find out which species have just landed this month.
Learning 3D Studio Max Using vertex colors from PlantFactory & PlantCatalog in other apps Learn how to setup node materials in other apps which make use of vertex colors exported from PlantFactory or PlantCatalog Exporter.
News Release What's new in PlantFactory 2023 PlantFactory 2023 adds vertex colors and new Ambient Occlusion, nested repeats, a mesh cutout editor for atlases and major workflow enhancements.
News Release What's new in VUE 2023 VUE 2023 introduces a complete graph and node editing overhaul, a GGX model for material highlights and Redshift conversion for 3ds Max.
News PlantCatalog now available on Sketchfab PlantCatalog plants are now available as individual static assets on Sketchfab, including LODs and different file 3D formats. Read the announcement here.
News Exciting upcoming product line changes! We will make adjustments to the feature sets and licenses of VUE, PlantFactory and PlantCatalog with the upcoming 2022 release. Read the announcement here.
News Release The English oak forest biome release of PlantCatalog is out This PlantCatalog update adds everything you need to create a full English oak forest biome, including trees, mushrooms, ferns, dead undergrowth and more.
News Find Easter eggs and win a PlantCatalog license Find the hidden Easter eggs across our website for a chance to win one of three PlantCatalog licenses or a 15% off voucher for the e-on store.
News Expand your creativity with the NWDA Horizons challenge The NWDA render challenge is back. Submit your entry until July 4 2022 for a chance to win more than $6800 worth of prizes.
News Release The winter 2021 release of PlantCatalog is here The third PlantCatalog update of 2021 adds willows, reeds, sedges, Redshift & Renderman support, an UE 4 plugin and Omniverse live sync and extensions.
News Release What's new in VUE 2021.2 VUE 2021.2 adds graph workflow improvements, clearcoat for PBR materials, scene conversions for Redshift & Renderman and Live Sync to NVIDIA Omniverse.
News Release What's new in PlantFactory 2021.2 PlantFactory 2021.2 adds new node workflows, clearcoat, shaders for Redshift & Renderman, Omniverse extensions, UE4 support and much more.
News NVIDIA #GTC21: Unlimited vegetation asset customization in Omniverse We are proud to present another session at NVIDIA's second #GTC21 of this year. Discover new vegetation workflows that we will bring to Omniverse.
News Release The summer release of PlantCatalog is out We just released the new update for PlantCatalog with water lilies, sacred lotus, poplars, palm trees and oaks.
News NVIDIA #GTC21: Creating and Integrating Procedural Digital Nature Discover the latest advancements in procedural digital nature at NVIDIA's GTC21 as we take you through a tour of the 2021.1 version of VUE and PlantFactory
News Release The first update of 2021 for PlantCatalog is out We just released the new update for the PlantCatalog with a Northern red oak, a snow gum and more.
News Release VUE & PlantFactory 2021.1 (R6) are out New Substance Engine. New leaf clusters. New UV unwrapping. New plugins. And much more. Read on to find out what's new in VUE & PlantFactory 2021.1.
News Release New update for PlantCatalog is out We just released the new plant update for PlantCatalog as well as a new database to explore.
Release Announcing Service Pack Update R5.1 New Service Pack Update for VUE and PlantFactory R5 that adds compatibility for new host applications on Mac.
News Release R5 is out! Make some noise for the new denoisers. R5 is out, and it is one of the most packed quarterly releases that we have done to date. We tell you all about its features in this blog post.
News Announcing the NWDA Travelers challenge New World Digital Art just announced its most recent environmental contest: the Travelers challenge. Great prizes await, enter now!
News Introducing a New Family Member Please welcome Daniel Seebacher to the e-on family. Daniel joins us to wear our Product Marketing Specialist hat.
Release E-on Software Ships the PlantCatalog Collection and Associated Tools PlantCatalog by e-on software is a high-quality collection of procedural, botanically accurate plants with infinite customizability and variations.
News Announcing the Winter 2019 (R4) Release of VUE and PlantFactory This release adds procedural PBR material baking, cloud morphing, real-world terrain import, PlantFactory importers for 3DS Max and Maya and more.
Interview Interview: Tony Arechiga Meet vista artist for V1 Interactive Tony Arechiga. Tony designs epic scenes and in this interview, he provides learning tips and insights into his career.
Interview Interview: Antony Carlyon Antony Carlyon is a graphic designer who works as a creative lead for an in-house agency in England. Read about his work with VUE in this interview.
Release Announcing the Summer 2019 (R3) release of VUE and PlantFactory Support for V-Ray Next, a new orthographic camera projection, 15 botanically accurate vegetation species, over 300 new content assets and more.
Interview Interview: Khalid Khalid, founder and director of Muharraqi Studios. In this interview, he talks about his visualization projects and where VUE fits into the pipeline.
Interview Interview: Stefan Misirdzhiev Meet concept artist Stefan Misirdzhiev and learn what he has to say on his experience with VUE, advice for others, and more in this interview.
Interview Interview: Bryan Adams Check out how Bryan got started in the industry, how he uses VUE, and some of the advice and inspiration he shares in this Spotlight Interview!
Interview Interview: Julia Laatsch Meet photographer Julia Laatsch. Check out what she has to say on pursuing her passion, advice for newcomers and more, in this interview.
Release Announcing the Spring 2019 Release (R2) of VUE and PlantFactory E-on Software Announces the Availability of its Spring 2019 Release (R2) for VUE and PlantFactory.
Interview Interview: Christian Hecker Meet Christian Hecker whose love for movies, media, and technology drove him to enter a career in CG!
Interview Interview: Mikko Kriek Meet archaeological illustrator Mikko Kriek, who demonstrates the importance of visualization outside of just the media and entertainment industry.
Interview Interview: Andrew Davenport Meet award winning VFX artist, Andy Davenport. Don’t miss how Andy got his unique start in the industry, his career advice and how he’s using VUE.
Interview Interview: Henry Strong Meet 3D generalist and VR/AR developer Henry Strong. Henry specializes in 3D, VFX, game development and film production. Check out what he has to say in this interview.
Interview Interview: Mack Sztaba We interviewed concept artist Mack Sztaba. Check out how he got started, his experience with VUE and the advice he shares for newcomers.
Interview Interview: Nihils Concept designer Nihils tells us about his work, workflow and his use of VUE alongside traditional 2D painting techniques in this interview.
Learning Interview What are PBR Materials? PBR Materials allow you to simulate almost any existing material - and even a mix of several ones - with a single unified and compact format.
Interview Interview: Godwin Akpan Find out how Vue assisted Godwin Akpan in his workflow to create the animation: Malikah - Warrior Queen.
Interview Interview: Valmik Shah When Valmik Shah set up his own business Vue was essential not only for his visuals but also as a client pleaser.
Interview Interview: Rick Knox We interviewed senior environment artist Rick Knox and found out how Vue helped in the making of Halo and Call of Duty.
News Release e-on Software Takes Users to Cloud Nine with New Releases e-on software rejuvenates its entire business and product portfolio through major new releases of its flagship products VUE and PlantFactory.
Interview Interview: Julian Bauer We've interviewed concept designer and illustrator Julian Bauer. Julian uses VUE as a base for his landscape paintings. Learn more about his process.
Interview Interview: Bournemouth University We spoke to Sofronis Efstathiou, MA3D program leader at Bournemouth University. Check out how he integrated VUE and PlantFactory into the curriculum!
Interview Interview: Ajdin Durakovic Ajdin Durakovic is director of photography and computer graphics, currently working as a senior generalist in Grid VFX studio. Read the interview with him.
Interview Interview: Dima Hibikirus We've put artist Dmitry Solyankik-Krasa 'Hibikirus', In the Spotlight! Check out what he has to say on his career and experience using VUE!
Interview Interview: Marco Iozzi Marco Iozzi is a matte painter and concept artist who has worked on lots of blockbuster TV shows and movies. Find out how he used VUE in production.
Interview Interview: Shaun Williams In this interview, artist Shaun Williams talks about his love for SciFi artwork, his scene creation process with VUE and his favorite renders.
Interview Interview: Jean-Marie Marbach Director and VFX Supervisor Jean-Marie Marbach talks about his use of VUE for set extensions and music videos in this interview.