We are thrilled to announce that we have partnered with Sketchfab to provide an extensive excerpt of the PlantCatalog vegetation collection as pre-exported, ready to use 3D meshes.

As of today, you will find over 1000 vegetation meshes from our Palms, Bushes and Succulents collections. The collection will be increasing, so check back regularly.

PlantCatalog on SketchfabBrowse the PlantCatalog collection on Sketchfab

What’s included?

All models on Sketchfab are based on the PlantCatalog HD quality plants. With each purchase, you will receive the model in FBX, GLTF, GLB and USDZ* file formats with all texture maps.

Additionally, multiple LODs can be downloaded as an optional archive which includes mipmapped textures files for the lower resolution meshes. All presets were exported using distinctive seeds so that each asset from the same species looks distinctively different from the rest of the collection.

Finally, material blending and Ambient Occlusion are baked into each mesh as vertex color data.

The model descriptions will provide you with all asset details such as polygon count, leaf count, season stage, health, plant size, and some species-specific details such as Latin and common names, origin, biome, plant type and climatic zones.

All models are provided/sold under the Sketchfab standard commercial license (https://sketchfab.com/licenses)

 

Get started

If you don’t already have a Sketchfab account, creating one takes a few seconds, and you’ll immediately get access to hundreds of thousands of 3D files, for free or for a fee.

We’re also offering a selection of free models to download right away, which will be extended on a regular basis.

 

Online, in app, and mobile AR

You can browse the full PlantCatalog Sketchfab collection directly online and inspect the tiniest details from each asset using the WebGL 3D viewer. And using the AR module in the Sketchfab mobile app, you can add our vegetation assets to your real-life environments (try it, it’s really fun!)

Sketchfab_AR_4sbs

Finally, Sketchfab also develops over 100 in-app content browsers where you can directly access all free assets, and, depending on the application, access your already purchased models. These include Unreal Engine, Blender, Unity, Substance, Omniverse, Meta and a lot more.

PlantCatalog assets in Nvidia Omniverse content browser

Single Sketchfab assets vs. PlantCatalog procedurals

All PlantCatalog plants on Sketchfab were exported from PlantCatalog procedural plants. We made sure to include the best settings for broad, cross-application asset usage. The exports were done as static meshes at the default mesh resolution (40%).

If you like the assets, but would like to tweak the export settings to fit more seamlessly into your specific pipeline of choice or you would like to get more variations from a selected species, we recommend our full PlantCatalog procedural vegetation collection with the included PlantCatalog Exporter software.

The procedural nature of the PlantCatalog species will allow you to choose your seed and mesh resolution, change any of the published parameters, set wind and breeze as well as automatically convert the shaders to Unreal Engine, Arnold, Redshift, RenderMan and V-Ray.

More about PlantCatalog

Get notified and share the love

We encourage you to follow our Sketchfab profile so that you can receive instant notifications when we publish new asset batches. You can also subscribe to the PlantCatalog free model collection to be notified when we add some free content.

And feel free to share any of your preferred models on social platforms or even embed the 3D viewers to your websites.

https://sketchfab.com/PlantCatalog/models

 

 

(*) Please note that the USDZ conversion was performed from the FBX files from SketchFab’s own conversion scripts, and therefore the USD files imported into NVIDIA’s Omniverse tools will not be compatible with our PlantFactory and PlantCatalog live link and connector technologies.

Matt Riveccie I was raised to grow a passion for image science and technologies. After graduating with an Engineer degree in Telecommunications, I joined e-on software back in 2003 as the PR Manager. During my time at e-on, I got involved in many aspects of the company: software business development, product road maps and go to market strategies, technical and customer service, sales and BtoB, project development and delivery, and a lot more. After Bentley Systems acquired e-on software, I have accepted embracing new challenges in becoming the Director of Product Management for e-on software products. On my spare time, I love traveling the world as an avid Landscape photographer, and also enjoy playing guitar.