In case you missed it! Barry Marshall presents this series of five Tips & Tricks where you'll learn a variety of techniques from the use of ecosystems to material distribution to produce a convincing snowy scene! Get started mastering your 3D skills below!
In this video we look at how to use an ecosystem to produce the effect of snow laying on a roof. This technique can be used on any surface, not just roofs.
The power of VUE’s ecosystems is further enhanced by changing our ecosystem into individual instances and changing those into a metablob.
Next, we'll look at producing icicles hanging from various parts of the building. The icicle in question is an imported mesh BUT it could have been made in VUE using a modified cone with a displaced material, then baked to polygons.
We will now look at how to build up material layers and control their distribution to simulate ice/frost rising up from the ground.
It's time to learn how to quickly and easily set the snow-covered hut into a simple terrain using simple tools.