Advanced texture mapping with Substances
Substance materials in *.sbsar format can be loaded from the VUE content browser just like regular VUE materials. Behind the scenes, a new PBR material is created and inside the material graph, a Substance node is loaded which reads the *.sbsar file and computes the texture maps.
Because these texture maps are then treated like any other texture map within the material graph, they can be driven by other nodes and adjusted in scale, rotation and size.
In this tutorial, Barry Marshall provides tips on adjusting a Substance material's properties and how to adjust the texture mapping within the material graph to make use of internal UVs along a spline.