Setting up PBR materials in VUE
PBR (Physically Based Rendering) materials are supported alongside standard materials in VUE. They are the preferred method for setting up shaders in any DCC application that look equally good under any lighting condition and that are easily transferrable between different programs.
VUE uses the metalness / roughness model, but also supports the specular / glossiness workflow through a converter node in the material graph.
Learn where to apply PBR texture maps in the Material Editor and how to cover the resulting brick wall with a moss EcoSystem in this tutorial.