August 29, 2018, Instructor: Barry Marshall | 38:43
Woodland groundcover project
Learn how to create a convincing ground cover scene in this project with Barry Marshall. Barry covers setting up, lighting and rendering the scene.
Achieving realism in scenes is a combination of the right scale, distribution and lighting. In this tutorial, you will learn essential techniques for achieving all three through EcoSystem densities with the Function Editor, lighting the scene with light gels and painting global EcoSystems.
Note: This tutorial was recorded in a legacy version (VUE 2016). Most techniques shown here are still valid for the most recent version of VUE, but some parameters have changed since the recording and the interface has been redesigned.
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