Release Notes

 

VUE and PlantFactory R3 build 3002553

Release date: August 08, 2019

 

VUE

  • [NEW] [Plugin] Added compatibility with V-Ray Next
  • [NEW] Added Progress Bar for export
  • [NEW] Always running color algorithm now on baked texture for export
  • [NEW] [Plugin] Added a "Convert" button in the Convert Tool and avoided conversion when using the close button.
  • [NEW] [Plugin] Much faster reading and writing of large scenes in Maya (especially in ascii format).
  • [NEW] [Plugin] Ability to convert old scene gamma (same choices as in VUE Standalone) when loading a new VUE scene file from the menu.
  • Corrected C4D export of flower node for the various meshing modes.
  • Dropped support for the Terragen (*.ter) heightmap format because of a dysfunctional module 
  • Remember the value of 'Export sky' when exporting scene.
  • Added a warning when the selected format does not allow you to export EcoSystem instances.
  • Prevented skies from being exported when you export an object
  • Single object position is not baked anymore into exported geometry as OBJ
  • When reloading an imported object from its file, it avoids asking the same question for every material.
  • Fixed inconsistent messages regarding re-loadable imported objects (question asked randomly + impossible to answer no).
  • Improved the reloading of imported objects when there are instances (avoids losing all references).
  • Fixed a potential corruption of the scene when replacing/reloading a master object.
  • Displays additional information about objects locked from export (when exporting a scene).
  • Fixed broken seams in generic UV export
  • [Plugin] Fixed a bug in the Convert Tool: global EcoSystems that were completely selected for conversion were not converted, and still deleted. It worked only when selecting their children.
  • [Plugin] Fixed a potential crash when converting a VUE object to a native 3DS Max object.
  • [Plugin] Removed confusing OK/Cancel buttons in xStream Object Properties (replaced by Close).
  • [Plugin] Improved progress bar displayed during the loading of VUE scenes.
  • [Plugin] Fixed a regression: relaunching xStream with the default scene after having deleted the Config folder produced an error about a missing default atmosphere file.
  • [Plugin] Fixed potential crash when leaving c4d R20 on mac after using vdb from VUE plugin
  • [NEW] Allows the use of the RenderNode Network option with Path Tracer renderer.
  • [NEW] Improved robustness of GPU anti-aliasing.
  • [NEW] Added orthogonal projection in CameraOptions.
  • Improved subsurface scattering match with the ray-tracer.
  • Fixed empty multi-pass object masks in some rare cases
  • Fixed the rendering of imported VDB clouds through HyperVue/RenderCow network.
  • Fixed a potential crash when saving G-Buffer while generation of Alpha is off.
  • Fixed path of G-buffer files sometimes wrong (lost extension) on Mac OS.
  • [NEW] When saving a material, sped up the computation of the preview for meta-cloud materials.
  • [NEW] Optimized PlantFactory plant computation (5%)
  • [NEW] Optimized Graph Edition (3x)
  • [NEW] Hidden node previews in the function editor are not recomputed anymore (wasting CPU time)
  • [NEW] Moved the compilation of nodes in the thread function to reduce latency
  • [NEW] Reduced the latency in the function editor when editing parameters (mainly useful for complex graphs).
  • Avoided useless restart of the scene preview after "de-minimizing" VUE (= restoring the same size as before minimizing it)
  • [NEW] Made IceRings and Rainbow effects work in photometric mode.
  • Fixed a possible crash when adding a new location to heliodon map
  • Fixed a bug with cloud layers that change looks when changing time in timeline.
  • Fixed flickering of material in clouds and MetaClouds when origin of material is big and when size/altitude changes during the animation
  • Improved reactivity of function editor with material preview and fixed a potential crash
  • Moved pivot and center of imported clouds so that the displayed position is the center of the VDB cloud
  • [NEW] Ability to subdivide cube & pyramid primitives before displacing (like planes already are), to avoid a much lower visual quality when compared to 'curved' primitives like spheres, cones, cylinders and tori.
  • [NEW] Improved the rendering of cubes when both displacement and normal mapping is activated.
  • Fixed billboard animation of PlantFactory plants used in ecosystems as baked mesh.
  • Improved the estimation of the final instance count (used to trigger a popup message).
  • Fixed the static EcoSystem population on Hyperblob objects.
  • Fixed a potential crash in optimized material copy, introduced in R2 to speed up the render scene preview.
  • Improved message when creating a TPF specimen in an animated scene (the default quality is "Animated Mesh" in this case).
  • Fixed a potential crash in dynamic EcoSystem population involving several layers.
  • Fixed instance stacking when populating along a spline.
  • Fixed potentially invisible instances when dynamic population is used with population along splines.
  • [NEW] Improved MetaNode edition
  • [NEW] Improved connection edition
  • [NEW] Improved graph layout when loading old functions
  • Fixed connection dragging
  • Fixed a crash at the end of this scenario: create a heightfield, open the terrain editor, click "reset function" (graph panel), load a picture as heightmap using the button in the left toolbar, edit the resulting function, delete the Blender node.
  • Fixed edition of fractal node noise parameter
  • [NEW] Added functions to get/set multi-pass and G-Buffer output path.
  • [NEW] Added function to override the output folder for all channels.
  • True and "false" (note the lowercase, previously defined to respectively 1 and 0 as integer) does not exist anymore. Uses Python standard Booleans "True" and "False" instead (or defines them manually when needed with "true = True" and "false = False").
  • Global Python function "HideAllButLayer()" default value is now -1.
  • Fixed broken Python function AddTerrainFromMap.
  • Python function AddTerrainFromMap now generates Heightfield Terrain without Zero Edge enabled (Zero Edge forces border terrain altitude to 0).
  • Function Graph Editor: Fixed potential crash when deleting/cutting nodes which includes outputs of the graph.
  • Fixed memory leaks and possible crashes related to image handling
  • Fixed rare crashes when closing FE
  • Fixed random crashes when there are imported objects in the scene (after maximizing the main view and other cases...)
  • Fixed several crashes within the scene preview and even when just changing the material
  • [ScenePreview] fixed crashes when leaving the mesh options dialog or using the mesh decimation dialog
  • [Browser/robustness] Fixed crashes in Content Browsers when a file exists but is not or no longer readable (e.g. corrupted)
  • Fixed a possible crash after a series of copy/paste/undo operations on Boolean objects
  • Fixed potential crashes in GIF module, if the file is not recognized.
  • Fixed crash when closing browser and previews are not displayed
  • [Browser/robustness] Fixed crashes in Content Browsers when adding a folder whose first file is invalid
  • [Images] Fixed a crash when reading some invalid HDR files + possible issues when reading invalid BMP and PCX files
  • [Rocks] Fixed border case where building a rock can freeze VUE
  • Fixed a potential crash in the timeline, when selecting an individual bone.
  • [NEW] Handles opacity map
  • [NEW] Handles image parameter
  • Fixed reading scenes with previously unsupported parameters
  • Fixed numb widgets after clicking on map preview in material editor
  • Restored 4096 output size texture computing with a warning
  • Fixed a bug with HeightField Terrain where Invert Heightmap didn't invert user paintings.
  • Worked around rare crashes with 3D-displaced terrains when brushing led to geometrical artifacts
  • Does not ask to replace (displaced) sea surface by infinite terrain
  • [NEW] Uses visible handles for tangent manipulation in the filter editor.
  • [NEW] Enabled the K shortcut to break tangents in the filter editor.
  • [NEW] Double clicks in filter editor makes a new point where you have clicked.
  • [NEW] Native HiDPI drawing of the filter editor.
  • [NEW] Allows you to remove a filter point by double clicking on it.
  • [NEW] Vastly improved the reading speed of compressed files.
  • [NEW] When saving a material file, a dialog now displays the progression of the rendered preview, and it can be stopped by pressing the escape key.
  • [NEW] Replaced the 4 icon buttons (6 in hosted plugins) to load items in EcoSystems by a single "Add Item" button and a popup menu. The popup menu can also be accessed by right clicking in the population list.
  • [NEW] The auto-exposure computed in the scene preview is now applied in the OpenGL views (with the shader 4 mode)
  • [NEW] Exposure and post-process settings are now applied while rendering with the path tracer (but not for interactive rendering)
  • [NEW] Added a filter to hide old SolidGrowth plant when browsing for plant.
  • [NEW] Improved the automatic naming of plants by taking the species filename into account.
  • [NEW] Improved graph layout when loading old functions
  • [NEW] Improved reactivity when first opening a browser
  • [NEW] Improved quality of OpenGL preview of atmosphere
  • [NEW] [browser] Created a button to hide downloadable content
  • [NEW] [browser] More buttons now support ALT shortcut to switch to native browser
  • Fixed the reloading of materials saved before VUE 8 which could lose their displacement effect.
  • Fixed the reloading of EcoSystems with plants located by the user (which were not loaded).
  • Fixed the reloading of files (scene, object, material, EcoPainter brush...) with external dependencies (images, plants...): VUE now automatically finds the files beside those that were indicated by the user during the loading session (and asks if they can be loaded).
  • Fixed orphan texture and duplicate texture from appearing in timeline
  • Fixed bad motion in filter editor when moving a non-selected point while having a multi selection.
  • Improved loading error feedback
  • Fixed the subdivision +/- in the plant editor for TPF plants with manual subdivision mode.
  • Avoid making empty meshes for preview of TPF plants when quality settings are low. The first non-empty mesh when raising quality is used.
  • Fixed the display of hypertextures scale in the Object Aspect window (it is now the same as the scale shown in the material line).
  • Avoided the display of a black picture when resizing the material preview in the function editor.
  • The name of objects with subdivided geometry (procedural terrains, objects with displacement...) being prepared before a render is now visible in the status/progress bar
  • Fixed a bug in the material editor: after adding a new layer, the icons of the newly added line were not aligned with the parent line.
  • Fixed problems with the control for the render stack size: the value is now correctly clamped to 100MB (preventing a zero size); values without spaces before units are accepted; TB unit can be used.
  • Fixed several correspondence problems between the OpenGL skybox and the actual render.
  • Fixed a bug with the OpenGL display of terrains: it wasn't always updated after changing the material mapping mode.
  • Fixed wrongly positioned control in the Mixed Material editor (Transition Altitude)
  • Disabled the addition of Plants and Rocks in Particles (eco)systems (same behavior as in R2).
  • Fixed crash on closing terrain editor tab
  • [MAC] Fixed OpenGL scale ugly look
  • Fixed issues when using "Specific camera" (view port attached to a given non-main camera) as well as random occurrences of broken display when loading/creating a scene
  • Added many fixes when closing viewports, maximizing, adding a tab, etc.
  • Fixed drag'n'drop of an image from OS browser into VUE on Mac + fixed missing OpenGL refresh after dropping replaces an image
  • Fixed possible bad OpenGL display when starting up or opening a new scene where the active viewport is hidden or closed.
  • Fixed incorporation glitches, especially missing pictures under specific circumstances after reloading a scene
  • Fixed issues regarding the previews of IES profiles: black previews in VUE browser and wrong size of preview in native browser.
  • Small fix in G-Buffer Options: pre-select the correct file format (.rla or .rpf) when opening the native browser.
  • Spline Editor: fixed a tool tip in French version (was Japanese).
  • Made all sliders movable in ColorMapEditor, for opacity and color
  • Added MessageCheck when loading an atmosphere to keep the sun position of the scene instead of using the atmosphere settings
  • Synchronized MessageCheck for SunPosition with MessageCheck for Camera Settings when loading new atmospheres or creating new scenes.
  • Prevented path-tracer and NPR to be activated at the same time.
  • Fixed wrongly positioned control in the Mixed Material editor (Transition Altitude)
  • Fixed orphan texture and duplicated texture from appearing in timeline.
  • Improved maximize views (execution and menus)
  • Fixed glitch on horizontal separator
  • Fixed editing for names in the world browser that weren't popping up in the right place (4K screens)
  • Improved zoom icons for clarity on browser
  • [Function Editor/Fractal Options] Fixed dialog, too narrow (OK button not visible)
  • Improved preview of images in browser
  • [Browser] Fixed a potential crash when leaving browser.
  • [Browser] Fixed a potential crash when closing Application just after closing a browser.
  • Fixed wind preview on blade.
  • Fixed viewport configuration not saved on default scene and when setting default scene
  • Fixed interaction issue with lens flare lines
  • [NEW] A commercial license can now read a scene created in the Trial version on the same machine.
  • [NEW] Improved Thumbnail generator library stability
  • Default animation file extension is now PNG (single frames).
  • Default compression level for JPG is now 97%.
  • Set default video codec in FFMPEG module to H264 (only for new installation).
  • Fixed a crash in Native Browser Preview
  • CrashSender: Avoids opening the CrashSender when the crash data is not available (Mac) + fixed UI issues & updated tech support & privacy policy URLs
  • Fixed potential mismatch in the reading of incorporated images in very large (> 2 GB) files.
  • Materials loaded from a same .mat file are correctly collapsed into a unique material afterwards.
  • Improved progress bar for scenes created before R2.
  • Improved robustness of thumbnail computation (Windows native browser) and added optional logs.
  • Thumbnail generator dll now handles all e-on product formats.
  • Fixed a potential crash while regenerating thumbnail cache on old collections
  • Displays .fsbak thumbnails in Windows native browser.
  • Thumbnail generator library now handles all e-on product formats.
  • Fixed the image search using additional texture map folders (i.e. folders defined from the Preferences panel).

 

PlantFactory

  • [NEW] Exporting as billboards now also creates normal maps
  • [NEW] Added Progress Bar during export
  • [NEW] Always running color algorithm on baked texture for export
  • Corrected C4D export of flower node for the various meshing modes.
  • Fixed meshing of flower node in quad mode (duplicated vertices at export)
  • Added a warning when exporting as a quad plant that contains imported mesh that contains triangles.
  • Fixed displacement baking being baked in mesh as well as being exported as maps (now it's one or the other)
  • Fixed multi-layer material baking
  • Fixed double sided material baking
  • Fixed transparency export in C4D
  • Fixed some mesh continuity issues, when importing mesh in a plant graph, and exporting the result.
  • Added a warning when importing a mesh that contains triangles when the meshing mode is set to quads.
  • Fixed normal map channel export
  • Fixed broken seams in generic UV export
  • [NEW] Optimized PlantFactory plant computation (5%)
  • [NEW] Optimized Graph Edition (3x)
  • Fixed a source of slowness in the computation of growth node animation.
  • [NEW] It is now possible to position children orthogonally to the surface of the parent
  • [NEW] Added two more sliders for adding random positioning and orientation of children objects added via whorl
  • Fixed a potential issue with incorrect section definition
  • Fixed a possible bug where the normals of a twisted geometry were not correctly computed
  • Corrected the polygon count in auto LOD mode for detailed leaves.
  • [NEW] Improved MetaNode edition
  • [NEW] Improved connection edition
  • [NEW] Improved graph layout when loading old functions
  • Fixed connection dragging
  • Fixed edition of fractal node noise parameter
  • Fixed texture anti-aliasing on top cap
  • Fixed multi-layer material rendering of branch primitive
  • Fixed crash when deleting all seasons and re-opening dialog
  • Function Graph Editor: Fixed potential crash when deleting/cutting nodes which includes outputs of the graph.
  • Fixed memory leaks and possible crashes related to image handling
  • Fixed rare crashes when closing the Function Graph
  • Fixed a potential crash while editing plant parameters
  • Fixed a potential crash when opening filter editor
  • Fixed a potential crash while deleting primitive in preview
  • Fixed AutoGrowth with detailed leaves crash
  • Fixed potential crashes in GIF module, if the file is not recognized.
  • [NEW] Handles opacity map
  • [NEW] Handles image parameter
  • Fixed reading scenes with previously unsupported parameters
  • Fixed numb widgets after clicking on map preview in material editor
  • Restored 4096 output size texture computing with a warning.
  • [NEW] Uses visible handles for tangent manipulation in the filter editor.
  • [NEW] Enabled the K shortcut to break tangents in the filter editor.
  • [NEW] Double clicks in filter editor creates a new point where you have clicked.
  • [NEW] Ability to remove a filter point by double clicking on it.
  • [NEW] Vastly improved the reading speed of compressed files.
  • [NEW] When saving a material file, a dialog now displays the progression of the rendered preview, and it can be stopped by pressing the escape key.
  • [NEW] Split graph and preview menu for clarification
  • Fixed bad motion in filter editor when moving a non-selected point while having a multi selection.
  • Improved loading error feedback
  • Fixed atmosphere editor that could not be opened again using the cog icon in the wind tab.
  • Bigger min size for the filter editor
  • Rearranged text positioning in dialogs, deactivated interactions with the sun positions and deactivated the painting cursor while the path tracer was active
  • Reordered child parameter groups.
  • Fixed a crash when deleting all season and re-opening dialog
  • Fixed display of filter editor grid values (they were in normalized coordinates)
  • Fixed selected point moving after clicking in the filter editor view, after having edited a value.
  • Moved imported skin parameter near meshing parameters.
  • Added a warning when switching the meshing mode, when it's incompatible with an imported skin.
  • Doesn't show empty browser on skin import but does show the import dialog options if needed.
  • Corrected a bug in blade wind animation (random animation of blades when the "Ambient motion of blades" was disabled)
  • Browser: fixed potential crash when closing Application just after closing a browser.
  • [NEW] A commercial license can now read a scene created in the Trial version on the same machine.
  • [NEW] Improved thumbnail generator library stability
  • Default compression level for JPG is now 97%.
  • CrashSender: Avoids opening the CrashSender when the crash data is not available (Mac) + fixed UI issues & updated tech support & privacy policy URLs
  • Fixed potential mismatch in the reading of incorporated images in very large (> 2 GB) files.
  • Materials loaded from a same .mat file are correctly collapsed into a unique material afterwards.
  • Improved progress bar for scenes created before R2.
  • Improved robustness of thumbnails computation (Windows native browser) and added optional logs.
  • Thumbnail generator dll now handles all e-on products formats.
  • Fixed a potential crash while regenerating thumbnails cache on old collections.
  • Thumbnail generator library now handles all e-on products formats.

 


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