Improved the reloading of imported objects when there are instances (avoids losing all references).
Fixed a potential corruption of the scene when replacing/reloading a master object.
Displays additional information about objects locked from export (when exporting a scene).
Fixed broken seams in generic UV export
[Plugin] Fixed a bug in the Convert Tool: global EcoSystems that were completely selected for conversion were not converted, and still deleted. It worked only when selecting their children.
[Plugin] Fixed a potential crash when converting a VUE object to a native 3DS Max object.
[Plugin] Removed confusing OK/Cancel buttons in xStream Object Properties (replaced by Close).
[Plugin] Improved progress bar displayed during the loading of VUE scenes.
[Plugin] Fixed a regression: relaunching xStream with the default scene after having deleted the Config folder produced an error about a missing default atmosphere file.
[Plugin] Fixed potential crash when leaving c4d R20 on mac after using vdb from VUE plugin
[NEW] Allows the use of the RenderNode Network option with Path Tracer renderer.
[NEW] Improved robustness of GPU anti-aliasing.
[NEW] Added orthogonal projection in CameraOptions.
Improved subsurface scattering match with the ray-tracer.
Fixed empty multi-pass object masks in some rare cases
Fixed the rendering of imported VDB clouds through HyperVue/RenderCow network.
Fixed a potential crash when saving G-Buffer while generation of Alpha is off.
Fixed path of G-buffer files sometimes wrong (lost extension) on Mac OS.
[NEW] When saving a material, sped up the computation of the preview for meta-cloud materials.
[NEW] Hidden node previews in the function editor are not recomputed anymore (wasting CPU time)
[NEW] Moved the compilation of nodes in the thread function to reduce latency
[NEW] Reduced the latency in the function editor when editing parameters (mainly useful for complex graphs).
Avoided useless restart of the scene preview after "de-minimizing" VUE (= restoring the same size as before minimizing it)
[NEW] Made IceRings and Rainbow effects work in photometric mode.
Fixed a possible crash when adding a new location to heliodon map
Fixed a bug with cloud layers that change looks when changing time in timeline.
Fixed flickering of material in clouds and MetaClouds when origin of material is big and when size/altitude changes during the animation
Improved reactivity of function editor with material preview and fixed a potential crash
Moved pivot and center of imported clouds so that the displayed position is the center of the VDB cloud
[NEW] Ability to subdivide cube & pyramid primitives before displacing (like planes already are), to avoid a much lower visual quality when compared to 'curved' primitives like spheres, cones, cylinders and tori.
[NEW] Improved the rendering of cubes when both displacement and normal mapping is activated.
Fixed billboard animation of PlantFactory plants used in ecosystems as baked mesh.
Improved the estimation of the final instance count (used to trigger a popup message).
Fixed the static EcoSystem population on Hyperblob objects.
Fixed a potential crash in optimized material copy, introduced in R2 to speed up the render scene preview.
Improved message when creating a TPF specimen in an animated scene (the default quality is "Animated Mesh" in this case).
Fixed a potential crash in dynamic EcoSystem population involving several layers.
Fixed instance stacking when populating along a spline.
Fixed potentially invisible instances when dynamic population is used with population along splines.
[NEW] Improved MetaNode edition
[NEW] Improved connection edition
[NEW] Improved graph layout when loading old functions
Fixed connection dragging
Fixed a crash at the end of this scenario: create a heightfield, open the terrain editor, click "reset function" (graph panel), load a picture as heightmap using the button in the left toolbar, edit the resulting function, delete the Blender node.
Fixed edition of fractal node noise parameter
[NEW] Added functions to get/set multi-pass and G-Buffer output path.
[NEW] Added function to override the output folder for all channels.
True and "false" (note the lowercase, previously defined to respectively 1 and 0 as integer) does not exist anymore. Uses Python standard Booleans "True" and "False" instead (or defines them manually when needed with "true = True" and "false = False").
Global Python function "HideAllButLayer()" default value is now -1.
Fixed broken Python function AddTerrainFromMap.
Python function AddTerrainFromMap now generates Heightfield Terrain without Zero Edge enabled (Zero Edge forces border terrain altitude to 0).
Function Graph Editor: Fixed potential crash when deleting/cutting nodes which includes outputs of the graph.
Fixed memory leaks and possible crashes related to image handling
Fixed rare crashes when closing FE
Fixed random crashes when there are imported objects in the scene (after maximizing the main view and other cases...)
Fixed several crashes within the scene preview and even when just changing the material
[ScenePreview] fixed crashes when leaving the mesh options dialog or using the mesh decimation dialog
[Browser/robustness] Fixed crashes in Content Browsers when a file exists but is not or no longer readable (e.g. corrupted)
Fixed a possible crash after a series of copy/paste/undo operations on Boolean objects
Fixed potential crashes in GIF module, if the file is not recognized.
Fixed crash when closing browser and previews are not displayed
[Browser/robustness] Fixed crashes in Content Browsers when adding a folder whose first file is invalid
[Images] Fixed a crash when reading some invalid HDR files + possible issues when reading invalid BMP and PCX files
[Rocks] Fixed border case where building a rock can freeze VUE
Fixed a potential crash in the timeline, when selecting an individual bone.
[NEW] Handles opacity map
[NEW] Handles image parameter
Fixed reading scenes with previously unsupported parameters
Fixed numb widgets after clicking on map preview in material editor
Restored 4096 output size texture computing with a warning
Fixed a bug with HeightField Terrain where Invert Heightmap didn't invert user paintings.
Worked around rare crashes with 3D-displaced terrains when brushing led to geometrical artifacts
Does not ask to replace (displaced) sea surface by infinite terrain
[NEW] Uses visible handles for tangent manipulation in the filter editor.
[NEW] Enabled the K shortcut to break tangents in the filter editor.
[NEW] Double clicks in filter editor makes a new point where you have clicked.
[NEW] Native HiDPI drawing of the filter editor.
[NEW] Allows you to remove a filter point by double clicking on it.
[NEW] Vastly improved the reading speed of compressed files.
[NEW] When saving a material file, a dialog now displays the progression of the rendered preview, and it can be stopped by pressing the escape key.
[NEW] Replaced the 4 icon buttons (6 in hosted plugins) to load items in EcoSystems by a single "Add Item" button and a popup menu. The popup menu can also be accessed by right clicking in the population list.
[NEW] The auto-exposure computed in the scene preview is now applied in the OpenGL views (with the shader 4 mode)
[NEW] Exposure and post-process settings are now applied while rendering with the path tracer (but not for interactive rendering)
[NEW] Added a filter to hide old SolidGrowth plant when browsing for plant.
[NEW] Improved the automatic naming of plants by taking the species filename into account.
[NEW] Improved graph layout when loading old functions
[NEW] Improved reactivity when first opening a browser
[NEW] Improved quality of OpenGL preview of atmosphere
[NEW] [browser] Created a button to hide downloadable content
[NEW] [browser] More buttons now support ALT shortcut to switch to native browser
Fixed the reloading of materials saved before VUE 8 which could lose their displacement effect.
Fixed the reloading of EcoSystems with plants located by the user (which were not loaded).
Fixed the reloading of files (scene, object, material, EcoPainter brush...) with external dependencies (images, plants...): VUE now automatically finds the files beside those that were indicated by the user during the loading session (and asks if they can be loaded).
Fixed orphan texture and duplicate texture from appearing in timeline
Fixed bad motion in filter editor when moving a non-selected point while having a multi selection.
Improved loading error feedback
Fixed the subdivision +/- in the plant editor for TPF plants with manual subdivision mode.
Avoid making empty meshes for preview of TPF plants when quality settings are low. The first non-empty mesh when raising quality is used.
Fixed the display of hypertextures scale in the Object Aspect window (it is now the same as the scale shown in the material line).
Avoided the display of a black picture when resizing the material preview in the function editor.
The name of objects with subdivided geometry (procedural terrains, objects with displacement...) being prepared before a render is now visible in the status/progress bar
Fixed a bug in the material editor: after adding a new layer, the icons of the newly added line were not aligned with the parent line.
Fixed problems with the control for the render stack size: the value is now correctly clamped to 100MB (preventing a zero size); values without spaces before units are accepted; TB unit can be used.
Fixed several correspondence problems between the OpenGL skybox and the actual render.
Fixed a bug with the OpenGL display of terrains: it wasn't always updated after changing the material mapping mode.
Fixed wrongly positioned control in the Mixed Material editor (Transition Altitude)
Disabled the addition of Plants and Rocks in Particles (eco)systems (same behavior as in R2).
Fixed crash on closing terrain editor tab
[MAC] Fixed OpenGL scale ugly look
Fixed issues when using "Specific camera" (view port attached to a given non-main camera) as well as random occurrences of broken display when loading/creating a scene
Added many fixes when closing viewports, maximizing, adding a tab, etc.
Fixed drag'n'drop of an image from OS browser into VUE on Mac + fixed missing OpenGL refresh after dropping replaces an image
Fixed possible bad OpenGL display when starting up or opening a new scene where the active viewport is hidden or closed.
Fixed incorporation glitches, especially missing pictures under specific circumstances after reloading a scene
Fixed issues regarding the previews of IES profiles: black previews in VUE browser and wrong size of preview in native browser.
Small fix in G-Buffer Options: pre-select the correct file format (.rla or .rpf) when opening the native browser.
Spline Editor: fixed a tool tip in French version (was Japanese).
Made all sliders movable in ColorMapEditor, for opacity and color
Added MessageCheck when loading an atmosphere to keep the sun position of the scene instead of using the atmosphere settings
Synchronized MessageCheck for SunPosition with MessageCheck for Camera Settings when loading new atmospheres or creating new scenes.
Prevented path-tracer and NPR to be activated at the same time.
Fixed wrongly positioned control in the Mixed Material editor (Transition Altitude)
Fixed orphan texture and duplicated texture from appearing in timeline.
Improved maximize views (execution and menus)
Fixed glitch on horizontal separator
Fixed editing for names in the world browser that weren't popping up in the right place (4K screens)
Improved zoom icons for clarity on browser
[Function Editor/Fractal Options] Fixed dialog, too narrow (OK button not visible)
Improved preview of images in browser
[Browser] Fixed a potential crash when leaving browser.
[Browser] Fixed a potential crash when closing Application just after closing a browser.
Fixed wind preview on blade.
Fixed viewport configuration not saved on default scene and when setting default scene
Fixed interaction issue with lens flare lines
[NEW] A commercial license can now read a scene created in the Trial version on the same machine.
Fixed a source of slowness in the computation of growth node animation.
[NEW] It is now possible to position children orthogonally to the surface of the parent
[NEW] Added two more sliders for adding random positioning and orientation of children objects added via whorl
Fixed a potential issue with incorrect section definition
Fixed a possible bug where the normals of a twisted geometry were not correctly computed
Corrected the polygon count in auto LOD mode for detailed leaves.
[NEW] Improved MetaNode edition
[NEW] Improved connection edition
[NEW] Improved graph layout when loading old functions
Fixed connection dragging
Fixed edition of fractal node noise parameter
Fixed texture anti-aliasing on top cap
Fixed multi-layer material rendering of branch primitive
Fixed crash when deleting all seasons and re-opening dialog
Function Graph Editor: Fixed potential crash when deleting/cutting nodes which includes outputs of the graph.
Fixed memory leaks and possible crashes related to image handling
Fixed rare crashes when closing the Function Graph
Fixed a potential crash while editing plant parameters
Fixed a potential crash when opening filter editor
Fixed a potential crash while deleting primitive in preview
Fixed AutoGrowth with detailed leaves crash
Fixed potential crashes in GIF module, if the file is not recognized.
[NEW] Handles opacity map
[NEW] Handles image parameter
Fixed reading scenes with previously unsupported parameters
Fixed numb widgets after clicking on map preview in material editor
Restored 4096 output size texture computing with a warning.
[NEW] Uses visible handles for tangent manipulation in the filter editor.
[NEW] Enabled the K shortcut to break tangents in the filter editor.
[NEW] Double clicks in filter editor creates a new point where you have clicked.
[NEW] Ability to remove a filter point by double clicking on it.
[NEW] Vastly improved the reading speed of compressed files.
[NEW] When saving a material file, a dialog now displays the progression of the rendered preview, and it can be stopped by pressing the escape key.
[NEW] Split graph and preview menu for clarification
Fixed bad motion in filter editor when moving a non-selected point while having a multi selection.
Improved loading error feedback
Fixed atmosphere editor that could not be opened again using the cog icon in the wind tab.
Bigger min size for the filter editor
Rearranged text positioning in dialogs, deactivated interactions with the sun positions and deactivated the painting cursor while the path tracer was active
Reordered child parameter groups.
Fixed a crash when deleting all season and re-opening dialog
Fixed display of filter editor grid values (they were in normalized coordinates)
Fixed selected point moving after clicking in the filter editor view, after having edited a value.
Moved imported skin parameter near meshing parameters.
Added a warning when switching the meshing mode, when it's incompatible with an imported skin.
Doesn't show empty browser on skin import but does show the import dialog options if needed.
Corrected a bug in blade wind animation (random animation of blades when the "Ambient motion of blades" was disabled)
Browser: fixed potential crash when closing Application just after closing a browser.
[NEW] A commercial license can now read a scene created in the Trial version on the same machine.