Release Notes

 

VUE and PlantFactory build 1006378

Release date: Hotfix: February 05, 2019
  • Added compatibility with Cinema 4D R20 (requires the standalone plugin installer)
  • Fixed error message appearing in Maya when rendering after deleting VUE objects (but not preventing the render)
  • Fixed problems in Cinema 4D and Lightwave when transforming VUE groups while the world browser was opened
  • Fixed position of OK/Cancel buttons in the dialog for the selection of native objects (EcoSystems)
  • Fixed random crash when closing LightWave
  • Fixed weird behavior in Maya when converting VUE objects to MetaClouds: the display was updated for each added sphere.
  • Reduced slowness when converting objects to MetaClouds in 3dsMax
  • Fixed bugs with imported OpenVDB clouds (they are now correctly displayed in the real-time previews of the host application and can be transformed like other objects).
  • The dialog to convert objects to MetaClouds now stays in front of other dialogs (it could be hidden and difficult to access).
  • In C4D, fixed reloading of scenes with MetaClouds (too many materials were added to the native scene)
  • Fixed potential bug in reloaded Maya scenes with VUE content: adding/importing a new VUE object could cause an error if there was an existing object with the same name.
  • Fixed export zone not displayed
  • Fixed the loading of VUE dlls in old LightWave versions.
  • Fixed instances not updating in host app when changing only "inflate spheres" parameter
  • Fixed a potential crash with some multi-material objects, when only part of them have a normal map.
  • Fixed spectral atmosphere rendering when air, decay or haze mean altitude is set to zero.
  • Fixed subsurface scattering in the path tracer.
  • Fixed blurry specular highlights when lights have softness when rendering with the path tracer.
  • Fixed a possible crash when eroding non-square Heightfield terrains
  • Fixed algorithm issues in Erosion, Gradient & Convexity nodes
  • Fixed area lights physical power for photon mapping in photometric mode.
  • [Spline/Influence] Fixed application of spline's material (not population which is OK) on underlying objects
  • [Displacement] Fixed missing propagation of some options to the displaced geometry (only shadows / cast shadows / receive shadows).
  • [Displacement] Fixed black render when a mesh has no normals but is "smooth".
  • [Heightfield Terrains] Optimized render times for high-resolution terrains using normal mapping.
  • [Heightfield Terrains] Fixed scaling issues (terrain too small) in scene preview, in some cases of displacement/normal mapping.
  • Improved cylindrical environment mapping mode.
  • [PBR] do not modulate specular highlights with ambient occlusion.
  • Fixed black output when saving the same G-Buffer or Multipass channel twice in a row
  • Fixed saving channels from a non-stacked render not saving the chosen channel (eg Gbuffer or Multipass)
  • Fixed position, size and zoom factor of the dialog not preserved when re-opening
  • Fixed wrong merged position when using render areas in conjunction with "render to screen"
  • Saving from the render stack no longer uselessly restarts the scene preview
  • Disambiguate the zoom hint in the title when rendering
  • Restored last selected item when reopening
  • Fixed dialog becoming much larger than screen when fitting window to a very large or zoomed render
  • avoid scrollbars when fitting window
  • prevent the window from being moved when trying to downsize below the minimum dialog size
  • add second action to Fit button to fit render to window
  • Fixed main window toolbar button status not updated when loading scene with a render area
  • Fixed crashes when trying to merge or compare some incompatible layers (mostly NPR)
  • Fixed Gbuffer not properly saved in the RenderStack since an optim in R6 (would crash when trying to read them)
  • Fixed merge render button in render display
  • Fixed import of external images in the render stack (no more natural film response, and the image is now automatically selected)
  • Allow exporting a cloud through python.
  • Fixed rendering of scenes containing imported VDB clouds (RenderNode & HyperVue/RenderCow).
  • Import/export vdb files with 90 of pitch to match industry standard
 
  • Removed useless text ("Displacement direction") in the PBR advanced material editor.
  • Fixed the inability to change the channel mode from Procedural to Mapped Picture when the function scale was not equal to (1,1,1)
  • The "Force Extension" value was not correctly filled (Displacement tab of the material editor)
  • Displacement parameters were not correctly set after opening the material editor.
  • The material editor now keeps its size when selecting another layer or changing the material type.
  • Italic title for tabs with default settings has been restored, with a lighter color, so that the tabs with non-default settings are more clearly visible.
  • Fixed disappearing scrollbars
  • Fixed a potential crash when selecting/editing an EcoSystem layer in the material editor.
  • Correct reading of "invert on back face" (in normal settings of material)
  • [Image Widget] Show options depending on image type. Disable controls if there's no image.
  • Prevent quick succession of shift+click or ctrl+click from triggering "edit object"
  • Combo box too narrow for shutter speed of eg 1/1000 (camera/postrender options > exposure value dialog)
  • Fixed gamma of rendered preview in the plant editor, when the OpenGL engine is "Fixed pipeline"
  • Fixed uninstaller being too small on 4k screen
  • [Help] Help now works with Batch Rendering Dialog and Browser.
  • [Help] Help button (F1) works neither in modal dialogs (render options, render stack, NPR options, welcome panel), in message boxes, nor in the Setup
  • [Help] Fixed possible crash when pressing F1 in a message box (eg path tracer limitation message) + help not opened at the right page!
  • Fixed separator wrongly placed on 4k screen
  • Fixed brush editor not closing with close button
  • Fixed double clicks not working on mac on material control (4k screen)
  • Fixed HiDPI preview of filter editor node
  • Fixed Disappearing OpenGL view border
  • Fixed default function editor layout
  • Improved workspace on first launch on mac
  • Fixed editing two-sided material graph from summary
  • Reworked add collection dialog
  • [EcoPainter] Fixed incomplete tooltip and change title when minimized
  • Improve OpenGL placement of OpenVDB cloud proxy
  • [TerrainEditor] Restore missing quality boost slider (cut-off in the UI)
  • [TerrainEditor] Fixed button "Add new material" no longer working
  • Fixed problems when setting up MS Windows to swap left and right mouse buttons (reported on Win7, witnessed also on Win10)
  • Support MetaCloud wireframe box display quality
  • [RenderNode] Fixed render progression in case of stereo rendering.
  • Don't duplicate the object when using the trigger while hovering the rotation handles near the bounding box because it comes too often in the way of an orbiting action
  • [Browser] Ctrl/Command+Wheel to change the size of previews
  • Fixed lost focus when typing a height value in a camera's Object Aspect panel (prevents entering 2-digits heights)
  • Random parameter publish is back
  • Fixed Gamma calibration tool in hiDPI
  • Fixed welded imported mesh position
  • [Export-to-LumenRT] Fixed the detection of LumenRT (not applicable to Creator).
  • Added crash interception system to RenderNode (but no crash sender).
  • Avoided the unwanted automatic activation of displacement when editing a material created in VUE 2016 and older versions
  • Fixed a potential crash at exit if NPR was used during the VUE session.
  • Fixed crash at the automatic reloading of 3D files modified outside VUE.
  • Fixed a potential crash when closing VUE
  • Fixed a potential crash related to layers in the world browser.
  • Fixed a potential issue on gamma options (when changing DPI)
  • Fixed a potential crash when opening Atmosphere editor while scene preview is dealing with MetaClouds
  • Fixed a potential crash when reopening the Text Editor after a render, when the text object uses displacement/normal mapping.
  • Fixed crash when saving a heightfield as VOB and choosing a realtime preview on Windows
  • [UI/UX] Fixed "Apply" vs "OK" in axis and section editors (not going back to Apply when editing)
  • [Flower Node] Fixed radial continuity of flower node surface for export
  • [Basic Material Editor] Removed "use color map" option in dialog for bump and normal
  • [Hooking point Editor] Account for screen gamma when displaying texture in hooking point editor
  • [Hooking point Editor] Handle texture offset
  • [Hooking point Editor] Handle mirror mode
  • [Hooking point Editor] Apply texture scaling to prevent confusions
  • [Hooking point Editor] Display default hooking point in editor
  • [Seasonal Editor] Added gamma options for each image
  • [Seasonal Editor] Corrected seasonal color map values
  • [Seasonal Editor] Correct gamma of normal maps
  • [Seasonal Editor] Fixed gamma handling of seasonal color shift
  • [Render] Fixed Aspect Ratio not taken into account in render in some case
  • [Display] Apply Diamond UV transformation to normals too
  • [Display] Fixed a possible crash during file recovery
  • [Display] Fixed corrupted display of rotated mipmapped images

 


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