Added compatibility with Cinema 4D R20 (requires the standalone plugin installer)
Fixed error message appearing in Maya when rendering after deleting VUE objects (but not preventing the render)
Fixed problems in Cinema 4D and Lightwave when transforming VUE groups while the world browser was opened
Fixed position of OK/Cancel buttons in the dialog for the selection of native objects (EcoSystems)
Fixed random crash when closing LightWave
Fixed weird behavior in Maya when converting VUE objects to MetaClouds: the display was updated for each added sphere.
Reduced slowness when converting objects to MetaClouds in 3dsMax
Fixed bugs with imported OpenVDB clouds (they are now correctly displayed in the real-time previews of the host application and can be transformed like other objects).
The dialog to convert objects to MetaClouds now stays in front of other dialogs (it could be hidden and difficult to access).
In C4D, fixed reloading of scenes with MetaClouds (too many materials were added to the native scene)
Fixed potential bug in reloaded Maya scenes with VUE content: adding/importing a new VUE object could cause an error if there was an existing object with the same name.
Fixed export zone not displayed
Fixed the loading of VUE dlls in old LightWave versions.
Fixed instances not updating in host app when changing only "inflate spheres" parameter
Fixed a potential crash with some multi-material objects, when only part of them have a normal map.
Fixed spectral atmosphere rendering when air, decay or haze mean altitude is set to zero.
Fixed subsurface scattering in the path tracer.
Fixed blurry specular highlights when lights have softness when rendering with the path tracer.
Fixed a possible crash when eroding non-square Heightfield terrains
Fixed algorithm issues in Erosion, Gradient & Convexity nodes
Fixed area lights physical power for photon mapping in photometric mode.
[Spline/Influence] Fixed application of spline's material (not population which is OK) on underlying objects
[Displacement] Fixed missing propagation of some options to the displaced geometry (only shadows / cast shadows / receive shadows).
[Displacement] Fixed black render when a mesh has no normals but is "smooth".
[Heightfield Terrains] Optimized render times for high-resolution terrains using normal mapping.
[Heightfield Terrains] Fixed scaling issues (terrain too small) in scene preview, in some cases of displacement/normal mapping.
Improved cylindrical environment mapping mode.
[PBR] do not modulate specular highlights with ambient occlusion.
Fixed black output when saving the same G-Buffer or Multipass channel twice in a row
Fixed saving channels from a non-stacked render not saving the chosen channel (eg Gbuffer or Multipass)
Fixed position, size and zoom factor of the dialog not preserved when re-opening
Fixed wrong merged position when using render areas in conjunction with "render to screen"
Saving from the render stack no longer uselessly restarts the scene preview
Disambiguate the zoom hint in the title when rendering
Restored last selected item when reopening
Fixed dialog becoming much larger than screen when fitting window to a very large or zoomed render
avoid scrollbars when fitting window
prevent the window from being moved when trying to downsize below the minimum dialog size
add second action to Fit button to fit render to window
Fixed main window toolbar button status not updated when loading scene with a render area
Fixed crashes when trying to merge or compare some incompatible layers (mostly NPR)
Fixed Gbuffer not properly saved in the RenderStack since an optim in R6 (would crash when trying to read them)
Fixed merge render button in render display
Fixed import of external images in the render stack (no more natural film response, and the image is now automatically selected)
Import/export vdb files with 90 of pitch to match industry standard
Removed useless text ("Displacement direction") in the PBR advanced material editor.
Fixed the inability to change the channel mode from Procedural to Mapped Picture when the function scale was not equal to (1,1,1)
The "Force Extension" value was not correctly filled (Displacement tab of the material editor)
Displacement parameters were not correctly set after opening the material editor.
The material editor now keeps its size when selecting another layer or changing the material type.
Italic title for tabs with default settings has been restored, with a lighter color, so that the tabs with non-default settings are more clearly visible.
Fixed disappearing scrollbars
Fixed a potential crash when selecting/editing an EcoSystem layer in the material editor.
Correct reading of "invert on back face" (in normal settings of material)
[Image Widget] Show options depending on image type. Disable controls if there's no image.
Prevent quick succession of shift+click or ctrl+click from triggering "edit object"
Combo box too narrow for shutter speed of eg 1/1000 (camera/postrender options > exposure value dialog)
Fixed gamma of rendered preview in the plant editor, when the OpenGL engine is "Fixed pipeline"
Fixed uninstaller being too small on 4k screen
[Help] Help now works with Batch Rendering Dialog and Browser.
[Help] Help button (F1) works neither in modal dialogs (render options, render stack, NPR options, welcome panel), in message boxes, nor in the Setup
[Help] Fixed possible crash when pressing F1 in a message box (eg path tracer limitation message) + help not opened at the right page!
Fixed separator wrongly placed on 4k screen
Fixed brush editor not closing with close button
Fixed double clicks not working on mac on material control (4k screen)
Fixed HiDPI preview of filter editor node
Fixed Disappearing OpenGL view border
Fixed default function editor layout
Improved workspace on first launch on mac
Fixed editing two-sided material graph from summary
Reworked add collection dialog
[EcoPainter] Fixed incomplete tooltip and change title when minimized
Improve OpenGL placement of OpenVDB cloud proxy
[TerrainEditor] Restore missing quality boost slider (cut-off in the UI)
[TerrainEditor] Fixed button "Add new material" no longer working
Fixed problems when setting up MS Windows to swap left and right mouse buttons (reported on Win7, witnessed also on Win10)
Support MetaCloud wireframe box display quality
[RenderNode] Fixed render progression in case of stereo rendering.
Don't duplicate the object when using the trigger while hovering the rotation handles near the bounding box because it comes too often in the way of an orbiting action
[Browser] Ctrl/Command+Wheel to change the size of previews
Fixed lost focus when typing a height value in a camera's Object Aspect panel (prevents entering 2-digits heights)
Random parameter publish is back
Fixed Gamma calibration tool in hiDPI
Fixed welded imported mesh position
[Export-to-LumenRT] Fixed the detection of LumenRT (not applicable to Creator).
Added crash interception system to RenderNode (but no crash sender).
Avoided the unwanted automatic activation of displacement when editing a material created in VUE 2016 and older versions
Fixed a potential crash at exit if NPR was used during the VUE session.
Fixed crash at the automatic reloading of 3D files modified outside VUE.
Fixed a potential crash when closing VUE
Fixed a potential crash related to layers in the world browser.
Fixed a potential issue on gamma options (when changing DPI)
Fixed a potential crash when opening Atmosphere editor while scene preview is dealing with MetaClouds
Fixed a potential crash when reopening the Text Editor after a render, when the text object uses displacement/normal mapping.
Fixed crash when saving a heightfield as VOB and choosing a realtime preview on Windows
[UI/UX] Fixed "Apply" vs "OK" in axis and section editors (not going back to Apply when editing)
[Flower Node] Fixed radial continuity of flower node surface for export
[Basic Material Editor] Removed "use color map" option in dialog for bump and normal
[Hooking point Editor] Account for screen gamma when displaying texture in hooking point editor
[Hooking point Editor] Handle texture offset
[Hooking point Editor] Handle mirror mode
[Hooking point Editor] Apply texture scaling to prevent confusions
[Hooking point Editor] Display default hooking point in editor
[Seasonal Editor] Added gamma options for each image
[Seasonal Editor] Corrected seasonal color map values
[Seasonal Editor] Correct gamma of normal maps
[Seasonal Editor] Fixed gamma handling of seasonal color shift
[Render] Fixed Aspect Ratio not taken into account in render in some case
[Display] Apply Diamond UV transformation to normals too
[Display] Fixed a possible crash during file recovery
[Display] Fixed corrupted display of rotated mipmapped images
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