EcoSystems can also be painted onto any object. You can paint both new EcoSystems or make edits to existing auto-populated or painted EcoSystems. Painted EcoSystems can be tied to an object and will move, scale and rotate with that object, or they can be a global EcoSystem without any dependency on the underlying surface.
Build your own brushes by layering effectors, from painting to scaling, rake, ripple, grid align or tornado. Setup environmental constraints, use bitmap masks for painting and customize falloffs.
Painted instances can be selected, transformed and optionally converted to real objects. When using the integration plugins in the VUE Professional and Enterprise solutions, you can even paint and populate instances on host application objects or add host application objects as items to an EcoSystem population.*
*Note: This feature is not available in the Lightwave plugins.