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Rendering

Artwork by Alen Vejzovic

Flexible Rendering Options

When rendering a scene, different approaches are available. When running VUE as a standalone software, use any of the three internal render engines included with VUE. When running VUE as a plugin in other applications, scenes can be rendered in Hybrid Rendering mode or entirely with other render engines.

Internal Rendering

VUE ships with a CPU-based biased Ray Tracer and an OpenCL-based unbiased Path Tracer which utilizes both CPU & GPU. VUE also supports local network rendering through its own Render Cow system. 
 
Render stereoscopic 3D and 360° panoramic images Web, AR and VR. VUE operates in full linear space so that renders can be saved as 32 bit EXRs or HDRs.
 
Additionally, a NPR (Non-Photorealistic Rendering) engine turns both raytraced and pathtraced images into hand-drawn artworks of watercolor, oil paintings or constructional pencil drawings.  The NPR engine uses scene information such as depth passes and normals for applying different stroke types to the image.
 
VUE supports Multipass (AOV) and G-Buffer generation for all included render engines. Multipasses can be rendered to a pre-composited PSD file.

Artwork by Christian Hecker

External Rendering

With the included integration plugins, VUE scenes can be opened and rendered in other applications. Convert a VUE scene into a native host application scene with all objects and lights, including clouds and skies, and render it with any render engine. Alternatively, use Hybrid Rendering to render the scene with VUE's render engine in your favorite DCC application. Find out more about integration here.
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