Modelling a wild garlic
This two-part tutorial teaches useful techniques for your own grasses and weed projects by going through the complete process of modelling a wild garlic plant. It covers adding geometry detail to blades, creating a blossom with a dummy urchin and using biases for leaf deformation.
Note: The wild garlic in this video is modelled inadvertently with four leaves. Botanically accurate would be a plant with one to three leaves, with two leaves being the most common variant. So feel free to derive and create a plant with less leaves than in the video.
Download the project textures and materials here.