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Our New Features!


December 2019

Check out some of the new features we've included in this fall release! For a comprehensive list, pls. head over to the Release Notes page.


Real World Terrain

This brand-new option allows you to select any location on the planet and extract the underlying terrain altitude data. 

VUE 3D clouds morphed to simulated an erupting volcano

Cloud Morphing

Cloud animations can be exported as animated VDBs. Additionally you can morph two MetaClouds together. This new technology automatically creates a smooth interpolation between the two cloud geometries and material looks.

PlantFactory 3D vegetation model natively loaded in 3ds Max and rendered with VRay

PlantFactory Importer Plugins

[Tech Preview] These new plugins for 3ds Max and Maya allow for loading, editing health, maturity and season as well as published parameters and converting native PlantFactory content within the host application.

VUE Rock rendered in Blender with all PBR channels baked from VUE procedural materials

Procedural Material Baking to PBR

You can now bake and export the Metallic/Roughness PBR channels from your authored procedural materials to textured maps. 

R3_New content-1

250+ New Assets

Includes a new batch of over 250 3D assets comprised of atmospheres, materials, vehicles, animals, sample scenes, etc.


10 New Plant Species

The Plant Catalog receives a new batch of 10 HD and LD - botanically accurate - vegetation species.

August 2019

Orthographic camer_r3_2019

Orthographic projection camera

Reproduce architectural and engineering styled illustrations without perspective. For example, you can compose game levels and correctly preview them before migrating them into your chosen host application.

Support for VRay Next_r3_2019

Support for VRay Next

The VUE plugin for 3ds Max and Maya is now natively compatible with VRay Next for both Hybrid rendering and the Convert tool.

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350+ new collection assets

This release includes a first batch of over 350 official e-on 3D assets containing atmospheres, materials, vehicles, buildings, animals, and more.

April 2019


Load objects from your scene directly into an EcoSystem.

This new feature enhances user workflow by making it even easier to build EcoSystems. Any object, plant, stone etc. can now be loaded into an EcoSystem directly from your scene.

More Info


New tools added in VDB and Cloud materials

We have added increased functionality to the cloud material editor. Cloud materials can now be edited exactly the same way as cloud layer materials, either at the front end of the material or dive into the function editor.

More Info


New features in material handling within the Path Tracer

We have added some very useful additions to the path tracer. The engine now supports back lighting, displacement, camera backdrops, coloured highlights and emissive materials.

More Info


Rendering in PlantFactory using the Path Tracer.

You can now not only render your plant using the path tracer but also make full use of interactive path tracing in real time - say to preview all your PBR materials for instance.

More Info

December 2018


PBR Materials

Now fully compliant with with the PBR metal/roughness workflow and includes a Specular to metal/roughness converter.

More Info

Metacloud 400x400


The new convert to cloud technology enables Artists to convert any kind of 3D mesh to a standalone cloud – fully volumetrically textured.

More Info

VDB 400x400


Ability to export 3D standalone clouds and volumetric cloud layers to other applications as industry standard OpenVDB volumes.

More Info

new interface

User Interface

Creativity comes first. With a new modern, clean design - users are able to focus on what really matters, their artwork.

More Info