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Our New Features!

New!

June 2020

Check out some of the new features we've included in this release. For a comprehensive change log, please head over to the Release Notes page. On our blog, you will find in-depth information on how to use the new features and improvements.

Improved displacement

Improved Displacement

Displacement has been vastly improved and now features three dedicated subdivision strategies.

Denoiser

Denoisers

The Path Tracer now works with the Intel Open-Source Image and Nvidia OptiX denoisers.

Satellite Maps for Real-world Terrains

Satellite Maps for Real-world Terrains

Real-world Terrains can now be imported with optional texture maps for easy texturing.

Cloud Morphing Enhancements

Cloud Morphing Enhancements

Cloud Morphing now has a simplified interface and supports material morphing.

PBR Workflow Improvements

PBR Workflow Improvements

Setting up PBR materials is greatly facilitated with automated and custom file tag and channel recognition.

Substance Support Improvements

Substance Support Improvements

Performance enhancements and new rotation options make working with Substances even easier.

New content items

350 new content items

This release adds 350 new content items, including atmospheres, materials, vehicles, animals and much more.

New and redesigned PBR-compliant Viewport

New and Redesigned PBR-compliant Viewport

The viewport in PlantFactory now accurately represents PBR shaders by adding a customizable sky model.

Support for Arnold & Vray next in the TPF Plugin

Support for Arnold & Vray next in the TPF Plugin

The PlantFactory integration plugin now supports the most recent versions of Arnold & Vray next in 3ds Max & Maya.

December 2019

VUER4_kilimanjaro_by_LutzLehmann

Real World Terrain

This brand-new option allows you to select any location on the planet and extract the underlying terrain altitude data. 

VUE 3D clouds morphed to simulated an erupting volcano

Cloud Morphing

Cloud animations can be exported as animated VDBs. Additionally you can morph two MetaClouds together. This new technology automatically creates a smooth interpolation between the two cloud geometries and material looks.

PlantFactory 3D vegetation model natively loaded in 3ds Max and rendered with VRay

PlantFactory Importer Plugins

[Tech Preview] These new plugins for 3ds Max and Maya allow for loading, editing health, maturity and season as well as published parameters and converting native PlantFactory content within the host application.
 

VUE Rock rendered in Blender with all PBR channels baked from VUE procedural materials

Procedural Material Baking to PBR

You can now bake and export the Metallic/Roughness PBR channels from your authored procedural materials to textured maps. 

R3_New content-1

250+ New Assets

Includes a new batch of over 250 3D assets comprised of atmospheres, materials, vehicles, animals, sample scenes, etc.

PlantCatalog_Q4_Picea_Abies_Norway_Spruce

10 New Plant Species

The Plant Catalog receives a new batch of 10 HD and LD - botanically accurate - vegetation species.

August 2019

Orthographic camer_r3_2019

Orthographic projection camera

Reproduce architectural and engineering styled illustrations without perspective. For example, you can compose game levels and correctly preview them before migrating them into your chosen host application.

Support for VRay Next_r3_2019

Support for VRay Next

The VUE plugin for 3ds Max and Maya is now natively compatible with VRay Next for both Hybrid rendering and the Convert tool.

R3_New content-1

350+ new collection assets

This release includes a first batch of over 350 official e-on 3D assets containing atmospheres, materials, vehicles, buildings, animals, and more.
 

April 2019

Ojects_into_ecosystems

Load objects from your scene directly into an EcoSystem.

This new feature enhances user workflow by making it even easier to build EcoSystems. Any object, plant, stone etc. can now be loaded into an EcoSystem directly from your scene.

More Info

Functionality_VDB

New tools added in VDB and Cloud materials

We have added increased functionality to the cloud material editor. Cloud materials can now be edited exactly the same way as cloud layer materials, either at the front end of the material or dive into the function editor.

More Info

Functionality_Path_Tracer

New features in material handling within the Path Tracer

We have added some very useful additions to the path tracer. The engine now supports back lighting, displacement, camera backdrops, coloured highlights and emissive materials.

More Info

TPF_Path_Tracer

Rendering in PlantFactory using the Path Tracer.

You can now not only render your plant using the path tracer but also make full use of interactive path tracing in real time - say to preview all your PBR materials for instance.

More Info

December 2018

Substance_Freature

PBR Materials

Now fully compliant with the PBR metal/roughness workflow and includes a Specular to metal/roughness converter.

More Info

Metacloud 400x400

MetaCloud

The new convert to cloud technology enables Artists to convert any kind of 3D mesh to a standalone cloud – fully volumetrically textured.

More Info

VDB 400x400

VDB

Ability to export 3D standalone clouds and volumetric cloud layers to other applications as industry standard OpenVDB volumes.

More Info

new interface

User Interface

Creativity comes first. With a new modern, clean design - users are able to focus on what really matters, their artwork.