Check out some of the new features we've included in this fall release! For a comprehensive list, pls. head over to the Release Notes page.
This new feature enhances user workflow by making it even easier to build EcoSystems. Any object, plant, stone etc. can now be loaded into an EcoSystem directly from your scene.
We have added increased functionality to the cloud material editor. Cloud materials can now be edited exactly the same way as cloud layer materials, either at the front end of the material or dive into the function editor.
We have added some very useful additions to the path tracer. The engine now supports back lighting, displacement, camera backdrops, coloured highlights and emissive materials.
You can now not only render your plant using the path tracer but also make full use of interactive path tracing in real time - say to preview all your PBR materials for instance.
Now fully compliant with with the PBR metal/roughness workflow and includes a Specular to metal/roughness converter.
The new convert to cloud technology enables Artists to convert any kind of 3D mesh to a standalone cloud – fully volumetrically textured.
Ability to export 3D standalone clouds and volumetric cloud layers to other applications as industry standard OpenVDB volumes.
Creativity comes first. With a new modern, clean design - users are able to focus on what really matters, their artwork.