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Our New Features!

New!

August 2019

Check out some of the new features we've included in this summer release! For a comprehensive list, pls. head over to the Release Notes page.

Orthographic camer_r3_2019

Orthographic projection camera

Reproduce architectural and engineering styled illustrations without perspective. For example, you can compose game levels and correctly preview them before migrating them into your chosen host application.

Support for VRay Next_r3_2019

Support for VRay Next

The VUE plugin for 3ds Max and Maya is now natively compatible with VRay Next for both Hybrid rendering and the Convert tool.

R3_New content-1

350+ new collection assets

This release includes a first batch of over 350 official e-on 3D assets containing atmospheres, materials, vehicles, buildings, animals, and more.
 

April 2019

Ojects_into_ecosystems

Load objects from your scene directly into an EcoSystem.

This new feature enhances user workflow by making it even easier to build EcoSystems. Any object, plant, stone etc. can now be loaded into an EcoSystem directly from your scene.

More Info

Functionality_VDB

New tools added in VDB and Cloud materials

We have added increased functionality to the cloud material editor. Cloud materials can now be edited exactly the same way as cloud layer materials, either at the front end of the material or dive into the function editor.

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Functionality_Path_Tracer

New features in material handling within the Path Tracer

We have added some very useful additions to the path tracer. The engine now supports back lighting, displacement, camera backdrops, coloured highlights and emissive materials.

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TPF_Path_Tracer

Rendering in PlantFactory using the Path Tracer.

You can now not only render your plant using the path tracer but also make full use of interactive path tracing in real time - say to preview all your PBR materials for instance.

More Info

December 2018

Substance_Freature

PBR Materials

Now fully compliant with with the PBR metal/roughness workflow and includes a Specular to metal/roughness converter.

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Metacloud 400x400

MetaCloud

The new convert to cloud technology enables Artists to convert any kind of 3D mesh to a standalone cloud – fully volumetrically textured.

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VDB 400x400

VDB

Ability to export 3D standalone clouds and volumetric cloud layers to other applications as industry standard OpenVDB volumes.

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new interface

User Interface

Creativity comes first. With a new modern, clean design - users are able to focus on what really matters, their artwork.

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