This new technology delivers unsurpassed realism and performance. PlantFactory incorporates four foundational elements:

  • Multi-Platform/Multi-Discipline: Operates across all CG platforms including real-time, streaming, and offline rendering systems and caters to the needs of CG, SFX, Landscaping, GeoDesign, Architecture and Gaming communities.
  • Botanical Coherency: Allows the creation of more botanically accurate plant appearances and behaviors.
  • Precise Control: Users can create plants of any desired shape, appearance, and behavior using simple building blocks.
  • Massive Populations: Building on e-on’s leadership in EcoSystems™ to create landscapes containing millions of plants.


Export to your preferred software

Plants created with PlantFactory can be exported to any 3D application using export formats such as Alembic, FBX, 3DS, OBJ, C4D, LWO, etc.

Plants are exported fully rigged and fully textured with UV maps and displacement. Breeze or wind animated plants can be exported as a fully rigged mesh or as a cloud of animated vertices* (MDD style).

You can fine-tune the animation of rigged mesh plants directly inside your target 3D application.
PlantFactory also offers a variety of export presets, custom tailored for specific host applications such presets include export for 3ds Max, Maya, Cinema4D, LightWave, Softimage, Modo, ZBrush, Unity, Blender, and more!

Via import scripts it is possible to automatically set-up the exported plant geometry and materials to work directly in your target application, with your target renderer of choice. You can also fine-tune global settings after import if required (bump, specular and translucency values).



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