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Materials

Artwork by Alen Vejzovic

Natural Texturing

VUE offers flexible texturing and unwrapping features. Choose from volumetric, PBR and standard materials, Substances or VUE's own procedural material system. Specially designed material mapping modes mix UV-projection for bitmaps with procedural coordinate systems for fractals and noises. Create materials with unlimited detail with the help of over 400 different material nodes.
SUBSTANCE_BLACK_TYPE

Substance Integration

Use Substance materials in *.sbsar format in VUE. Substance support is included automatically and does not require additional plugin installation. Take advantage of Substance's fast GPU engine for rapid material computation or switch to the CPU engine for network jobs and backward compatibility.
 
Each Substance file is loaded as a node into the material shading graph so that it can be optionally combined with or driven by other material nodes.
 

Artwork by Barry Marshall

Node-based materials

Procedural Materials

Design materials from scratch with VUE's powerful node-based material system. An artist-friendly frontend facilitates editing simple bitmap-based materials without the need to even dive into the shader graph. Select between volumetric, standard and PBR materials and craft materials with noises, fractals or pre-made bitmap textures.
 
Hypertextures, which create shapes defined by a volume function which are then textured by another surface material, bridge the gap between volume and solid materials and are ideal for otherworldly effects as well as rock generation.
Materials can be layered like Photoshop Layers and layered materials can even be mixed together into a new material. The layering and mixing criteria can depend on scene-wide environmental characteristics such as altitude, slope, water level and orientation. Create smart materials that adapt to shape and condition changes in the object or scene.
 
With two-sided materials, realistic leaves that look distinctively different on their front and back sides are easy to create.
 
Procedural materials can be baked to texture maps with varying resolution during export. Existing texture maps are dumped to disk. VUE supports UV unwrapping and Ptex generation. 
Using the integration plugins as an alternative to export, native materials for different render engines can be setup automatically.
 
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