Artwork by Daniel Respaud
When using Substance materials (*.sbsar) with Clearcoat, they are automatically connected correctly in the node graph to the new outputs. Clearcoat is useful for simulating wet materials, coating and finishes on man-made surfaces or strongly specular leaves.
In the coming releases, we will streamline and modernize the graph & node workflow. This release marks the first step of these efforts and introduces a number of improvements.
Artwork by Daniel Respaud
Renderman 24.1 and up is now supported by the VUE plugin in Maya 2020 and above. In this first technology preview, simple materials will be converted into a PxrSurface with default material channels such as Diffuse / Albedo, Alpha or Normal. The conversion of PBR materials is also supported.
As we continue to expand our material conversion systems, more material properties and channels will be added to the conversion process in upcoming releases.
Note: This feature applies to VUE Professional & Enterprise only.
Take your scenes into Omniverse!
VUE will now sync entire scenes that were exported as USD with your Omniverse stage through Nucleus. Make edits and see them update in Omniverse immediately.
In this first release, lights, non-procedural materials, skies, cameras, EcoSystem populations (hand-drawn or auto-populated) and any type of mesh object are supported. More features will be added with upcoming releases as Omniverse itself will add compatibility with more content.
Note: This feature applies to VUE Professional & Enterprise only.
Click to expand the full list of release notes for VUE 2021.2.